Spaced Out

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Space Rush (US$0.99) is one of my (and the rest of the MyAppSource crew's) favourite applications. The other members of the team loved this app from their first turn. However, it took me several attempts to fully embrace the greatness of this simple, yet incredible, application. The first several times I used Space Rush I though it was a solid, if not spectacular game. This was mainly because I wasn't very good at it. After some practice and other members of the MyAppSource team throwing down the Space Rush Challenge gauntlet, I was addicted. This application, much like Volley, proves that applications with a simple theme and entertaining gameplay are often much better than their more theme-rich, yet poorly designed counterparts. This app was developed by Nicholas Patrick. There is also a Lite version of Space Rush, for all you cheapskates who want to try before you buy.

I often wonder what makes an application (or anything, for that matter) addictive. Is it personal preference? Is it the ability to separate a person from reality and immerse them in the much less harsh world of gaming? Is it the way an app makes you feel? Or is it simply because it is fun? I believe that the level of enjoyment and addiction (for lack of a better word) is caused by all of these factors meshing and making one big meshy ball of entertainment. Space Rush targets the last three questions. Space Rush can be a great stress release because it is you versus space and no one else can interfere. I find that Space Rush often has me at the edge of my proverbial seat due to the thrilling nature of its gameplay. It is definitely fun and hugely enjoyable, this certainly adds to its allure. All of these factors certainly help an application become popular and addictive, but it is the non-quantifiable factors which help to really set the great applications apart from the rest. Space Rush has this X-factor by the truckload. The prospect of besting your high score is enough to keep me playing for hours, now add the fact that OpenFeint can be enabled and I'm hooked.



The only thing that I could find which may need to be altered is the inability of the app to save the high scores without OpenFeint being enabled. This will particularly effect poor souls like myself who rarely have access to wi-fi, this means that OpenFeint is useless to us. I would love to be able to see the global high scores because on the screenshot I was sent the Global High Score was just over 1.8 million. My highest score is a touch over 3.4 million and I really would like to see how I rank globally. Not to boast too much about my almost superhuman ability to succeed at Space Rush, but I came out victorious in the MyAppSource Space Rush Challenge by approximately 3 million points. (Man, the rest of the team is bad). If the ability to save personal high scores without OpenFeint was added I would jump for joy (don't hold me to that). Enough about me, back to the review.

I am telling you from the goodness of my heart that you NEED to purchase Space Rush. You can be a pansy and trial it before you buy the full version, but believe me you won't regret it. Space Rush ticks all the boxes. It is cheap, great fun, addictive and you can compare high scores with anyone from anywhere (with wi-fi). Space Rush is one of the best apps out there and you simply must buy it. You can swing around to our Flickr and YouTube accounts to find some more screenshots and a helpful gameplay video (Be careful, the video involves lots of quick turning and movement. It may leave you a bit queasy.)

MyAppSource Rating: 5 Stars!


Simple Idea, Wonderful App

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Volley (US$2.99) was an application, which initially, I did not expect too much from. What I quickly realised when I first began to use the app was even though there wasn't too much ground being broken in Volley (in terms of themes and gameplay goals) the app still managed to draw you in and make you play longer. Volley, which was designed by the great people at Tapelicious (the developer's blog can be found here), executes the idea of making a seemingly simple application deceptively thorough and addictive, perfectly. If only more apps would cut out some of their filler and replace it with useful and helpful features.




There are many applications out there in the app store (both free and paid) which attempt to use a relatively simple goal as the central purpose and then build on this goal to make the the application enjoyable and less theme-shallow. Few applications have done this as well as Volley. Volley is a simple volleyball game in which two dome-shaped characters square off in a battle, where the first player to six points wins. Volley is almost identical to the classic SlimeVolley. That does not mean that Volley is any less enjoyable or effective, it just signals that Tapelicious did not take too many risks during the production process and stuck to a tested and popular app design idea. Volley does have a few differentiating factors which help it stand apart from SlimeVolley, these include: much cleaner, crisper and overall much more immersive graphics, which include both the environment and the characters themselves. Another point of difference is the control mechanism. Volley uses a slider to control the character, rather than the 'out-dated' arrows of its competition.



Perhaps the best feature available in Volley is the almost perfectly set difficulty level as the user progresses through each stage. As the user clears stages they become progressively harder. During gameplay it is easy to see this rise in difficulty level as the old tricks that enable the user to complete previous stages are no longer sufficient and new tactics and skills must be learnt in order to continue progression through the stages. I have noticed that as each stage becomes more challenging your skills increase and this increase is easily visible. When I first began using Volley I wasn't very good at all. I had a lot of trouble completing the fifth level (why is it always number five?) because I wasn't changing the way in which I went about playing the game, while the AI player drastically changed their playing style. This forces the user to develop new ways of playing in order to become victorious. This forced changed may sound a little violent, but it is this that makes Volley so much fun. The fact that the user must change their methods means that by the end of the game the user will have mastered all aspects of the game.

Volley is an application I would definitely recommend to anyone (and everyone). Volley is one of the rare apps that makes the absolute most out of its potential and this is great to see. At just under $3 (US) I save seen (and heard) people complain about the price being a little too steep for what the app offers. Many of the people that wish for a drop in the price have not yet tried Volley and, therefore, are unable to understand many of the subtle and intangible features that are present during gameplay. The MyAppSource team would also like to thank Reinhard from tapelicious.com for supplying us with many videos and screenshots to use in this review. We are unable to post them all here, but, they will all be available through our respective Flickr and YouTube accounts.

MyAppSource Rating: 4 Stars!



Burn Baby, Burn!

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Against the Fire! (US$0.99), ia rather ominously named adventure application developed by the team at Meridian. Meridian are also responsible for the excellent RPG app Alive 4-ever, of which Against the Fire! bares more than a slight resemblance to. Meridian have stuck to their winning design and gameplay formula in Against the Fire! The basic gameplay premise in Against the Fire! is almost exactly the same as Alive 4-ever and this is not necessarily a bad thing. Both apps offer similar thrills and spills, but come is vastly different visual packages.



Against the Fire! is an adventure application which bases itself around the fact that your character (Andrew, an amateur fireman), must rescue helpless civilians from a hotel which is being invaded by "Fire ball monsters". The idea is great and I was excited to have the responsibility of reviewing this app. Meridian has managed to differentiate this application from the many RPG shooter games out there, both on iPhone and non-iPhone platforms. Against the Fire! is cleverly disguised as a fun and innocent heroism-based app, but if you swap the harmless fire-hose with a loaded a gun and the Fire ball monsters with a living enemy (Zombies, anyone?), this app is RPG shooter to the core. In my mind, this kind of differentiation should be applauded, as it adds depth to a very theme-shallow genre and invites new fans into the RPG world.

Aside from the fantastic premise and inviting aesthetics, Against the Fire! still has some catching up to do before it is on par with its big brother (or sister, depending on what you're into) application, Alive 4-ever. The area which lags behind the most is the actual enjoyment that is received via the gameplay.  I don't like saying this, but, I did not find Against the Fire! particularly enjoyable, which is a shame, as it is loaded with potential. The two main issues which caused this unfortunate letdown are; that I found the character's movements difficult to control and that after the first five levels the game becomes ridiculously difficult. Other members of the MyAppSource team agree with me on the sudden jump in difficulty but not necessarily on my lack of manoeuverability during gameplay.



Luckily, the team at MyAppSource is full of ideas men (or women, depending on what you're into) and we have come up with some simple ways in which Against the Fire! can be altered to make this review redundant. The first idea we had was, if the difficulty of the levels (at least for the first seven or so) be toned down a little so that users can get a better feel for the game and not consider themselves hopeless when they are unable to complete the fifth level. The next, and perhaps most mind-blowingly revolutionary idea we've had, is to change the means of controlling the character. The directional pad is a bit small for my grown-man fingers and I believe that Against the Fire!'s gameplay would only stand to improve if the character was moved by 'tilt' control. Tilt control in this app would, in my opinion, make the gameplay incredibly entertaining and provide another point of differentiation for Against the Fire! as I have not yet played, or witnessed, any accelerometer controlled RPG apps.

All in all, Against the Fire! is not a lost cause by any stretch of the imagination. With a few minor adjustments this app would drastically improve. At less than a dollar and with many positive iTunes Store reviews this app is worth the purchase, if only to prove me wrong in my assertion that the gameplay is a little too tough. Don't hesitate to send us an email or drop us a comment about how hopeless we are at Against the Fire!, and to tell us that the level's aren't that hard, we'll probably ignore you, but it's worth a shot.

MyAppSource Rating: Three Stars!